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A bunch of short Guys (DALLAS) - What Are You Working On.

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Danielmn polycounter lvl 13

Welcome to the A Bunch of Short guys  - What Are You Working On  -  thread.
This thread will exist to showcase the amazing work our artist are working on in their own projects.  

This is your chance to showcase your work.
Feel free to get and give feedback.
Some projects will be posted to our Facebook group and mentioned at meetings as well.
What is A Bunch of Short Guys?
A Bunch of Short Guys is a Dallas based non-profit animation guild established to foster a community of world class artist and storytellers. The group provides a resource for the community of entertainment professionals, educators and students, helping visual creators pursue career development.

If you live  (or are just passing thru)  in Dallas, Texas Metroplex I encourage you to be involved with one of monthly meetings or meetups. Feel free to PM me with any questions or suggestions you may have.

What is this Thread?
This is just another way to share your work within the group.  So many times we all meet a meeting without really getting to see each others work.  This thread will exist to showcase your work to our ever going community

We encourage everyone to post what they are working on from daily sketches to Final Shots or models. 
Feel free to ask any quesitons.

Cant wait to see what you guys are up to .
Feel free to PM with any special questions or requests

We will also post up info about the meeting and any other events around Dallas here as well.

Please be careful to post things your have the right to post and do not infringe on any copyright licenses. 

Where Can I find out more about A Bunch of Short Guys.
website
http://www.abunchofshortguys.org/
facebook
https://www.facebook.com/groups/ABunchOfShortGuys/

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  • Danielmn
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    Danielmn polycounter lvl 13
    Getting the posting started with some daily work, here is my latest city update.
  • Danielmn
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    Danielmn polycounter lvl 13
    Jay schuh always doing a great job speaking.  What did yall think of the meeting.

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    So this is a thread of the guild's particular work?
  • Danielmn
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    Danielmn polycounter lvl 13
    Hey Brian,, thanks I just update the lead post to better explain the mission of this thread, but it basically a way for all the people in our community to show off the work they are working on in their daily lives no matter how big or small, personal or professional.  I plan to keep updating the lead post as the forum grows and matures.
  • Hoju
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    Hoju polycounter lvl 6
  • SvgSteve
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    SvgSteve null
    Here is a little something im working on.
  • Danielmn
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    Danielmn polycounter lvl 13
    decide to do a quick facade piece, rendered in corona
  • steven.engel.craven
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    steven.engel.craven polycounter lvl 11

    @Danielmn digging those buildings! :D

    I've resurrected an ooooold project off of one of my hard drives.  Still a long way to go...
  • Danielmn
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    Danielmn polycounter lvl 13
    another monthly meeting is coming .
    Faceboook LINK
    https://www.facebook.com/photo.php?fbid=10155562475752669&set=gm.188129541777751&type=3&theater


    Career Perspectives: Shifting Skills To New Dimensions 

    The talk will be about focusing on transitioning to VR/AR

    February 17, 2018
    Collin College, Spring Creek Campus Room C-104
    2800 E. Spring Creek Parkway Plano, TX 7507

    Preston McCauley’s 20 year career in the UX industry has given him the opportunity to not only create and manage literally hundreds of applications and projects but also to develop the rare industry knowledge and skill to bring a product through the entire lifecycle. At the root of his many successes is the ability to pull together multiple domains of knowledge, identify problems, and solve them through design thinking activities. For the last several years he has been deep in the design, development, and bleeding edge of AR / VR / MR and immersive computing. 

    He is a co-founder of the UX program at SMU Cape in Dallas Texas where he teaches Practical UX strategy & process methodology and an upcoming course on UX principles of Immersive Design. In addition to teaching, he is also a co-founder of the Dallas Immersive Design & Development group in Dallas Texas. You can follow along daily with his learnings on uxmodes.comas well as daily resources on twitter @uidesignguide.


  • Danielmn
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    Danielmn polycounter lvl 13
    decided to do a quickie of my UE bluetooth Speeker
  • Danielmn
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    Danielmn polycounter lvl 13
    thought I would share this with the group.
    I love working in clay mode in 3d max but If you want to custumize it more or have more options this script is great.

    http://www.scriptspot.com/3ds-max/scripts/superclaymode

    I also attached some matcaps I am using , some I customized myself others copied from the pixologic site.


    enjoy.
  • Fo062
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    Fo062 polycounter lvl 8

    A podcast called The Art of Struggle. You can hear about Art, Video games, Movies, Pop culture, Cgi, The industry and much more.  we explore the world of CG pop culture and the people who all make it possible.

    https://itunes.apple.com/us/podcast/the-art-of-struggle/id1333565941


    https://anchor.fm/pixel-sultan/episodes/1698150





  • Fo062
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    Fo062 polycounter lvl 8
  • Danielmn
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    Danielmn polycounter lvl 13

    IGDA & ABOSG Winter Party 2018 February 17, 2018

    Cold weather means it's time again for the coolest party of the year! Join us once again for food, drinks, games, networking, and great times!

    Event link
    https://www.eventbrite.com/e/igda-abosg-winter-party-2018-tickets-41931090019?aff=erelexpmlt





    Some of the things in store for this year:

    VR Pit: We were caught off guard by how popular virtual reality was last year! This time around we'll have multiple VR rigs set up to ensure that everyone gets a chance to demo the best virtual reality experiences around.

    Indie Alley: Indie Alley is back! Be among the first to demo and check out the latest and greatest board & video games from the developers of DFW!

    Devs- Use the following link if you're interested in setting up a booth in Indie Alley: http://bit.ly/2BOv0OO

    Games! Games! Games!: Have a rivalry that needs to be settled? Throw down in our game room with one of our many board games. Digital more your style? No problem! Then enjoy a mix of new & retro video games in the main hall!

    Artemis Bridge Simulator: What's an IGDA party without Artemis?! Satisfy your inner Trekkie by taking control of Engineering, Comms, Weapons, or the Helm. Pull friends, new and old, together to travel through the galaxy, or simply spectate the hilarious adventures of those doing so!

    Group Doodle: Great at drawing? Contribute to a large group drawing of characters, jokes, memes, and more! Bad at drawing? EVEN BETTER!

    Food & Drink: We've listened to some feedback from the past and will have this year's snacks catered by Jason's Deli! Special thanks to Braindead Brewing for hooking us up with amazing craft beer & awesome bartenders!

    We'll be having another one of our epic raffles, thanks to our awesome sponsors! Raffle tickets can be purchased online or at the event for $1 each. More tickets, more chances to win! The raffle will begin at 9 pm, so be sure to arrive before then for a chance to win! (Must be present to win)

    Admission includes unlimited (until it's gone!) food, drink, and games.

  • AndrewXB
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    AndrewXB null
    This is 
    Dog warrior sculpt I am working on. I got the major silhouette done.
  • Danielmn
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    Danielmn polycounter lvl 13
    got inspired by this article today.
    https://80.lv/articles/building-rocky-ground-with-substance/

    had to know my first rock test.


  • Rokhar
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    Rokhar polycounter lvl 3

    Project: Scheherazade

    Hey guys, here is this app thing I am working on.
    In a nutshell, its a story book app that "gamifies" reading.
    Stories are the main focus, finding information/details from various sources is the "game" aspect. Everything is interactive and generally connects with every part of the app (The more you unlock, the more things are added to areas of the app like the main menu, title screen, etc.)
    I had an Imgur post with a bit more cropped/presentable video/gifs but I accidentally deleted it. So here are Google Drive Links!

    Main Menu:

    Quick rundown, animations are basic but multiples to stress test gpus, so far so good. Line that shows up in the smoke has been fixed. Resolution is a little off in this version, still tweaking, working on a fix for all resolutions and not just a single one.
    https://drive.google.com/open?id=1NZuZXO5W5BKEC2m01Ei081TuPvBYB-7a

    Story Menu/Story

    Menu is still very "programmer art" stage, page turning animations working, will soon flip through various stories.
    Story page has non-animated cover and title, in the works.
    Pencil test animation runs fine, working on a trigger to play it when it reaches a certain point of the scrolling up process.
    Bookmark navigation is basic, just goes back for now, more features coming.
    Popup information working, only on one atm, making a template to easily apply to more.
    https://drive.google.com/open?id=1IGbuf8NvGm7nN7U4uQITbut5zH3ISZHK

    Archive Menu/Character Article

    "programmer art" on the menu, testing out a spin menu for various options, having some trouble in alternating back and forth with gesture swipes, still in the works.
    Character article page, static image, will be animated with idle animations, as well as interactive ones when choosing the various options/checking their info.
    https://drive.google.com/open?id=1tfCK_PvtTEhOGOLwkYZCtunm3Bzc6GE9

    Most of this is in the works and nothing is finalized, I am currently making all of this solo, so consider most of it "testing to see if it works/runs smoothly".
    Let me know what you guys think!
  • tylaread
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    tylaread polycounter lvl 8

    Wolfenstien II - Bombate's Room 

    A study in modularity


    Hey everybody, I'm a senior year student at UTD, (pls hire me), and one of the current officers of the SGDA, here's what I'm up to:

    I'm recreating Bombate's room from Wolfenstein II: The New Colossus in UE4 with a focus on modularity. My goal is that once I'm done, I'll have a neat kit that I can then use to build out some other environments with. Ideally once completed I'll have some good experience thinking technically about the pieces I'm making and their reusability.

    I chose this piece because I've got a major crush on all the artists over at Machinegames, and I thought this room had a cool mix between industrial hard-surface stuff and cozy home furniture.

    If you haven't played the game, this is the room I'll be remaking: (https://i.imgur.com/HroyYu1.jpg) (https://i.imgur.com/tTDd23S.jpg)

    I've recently finished off the modelling phase and moved onto texturing, but I'm not in a place to show that off in full yet.
    Also keep in mind that some objects (like the chair) are still WIP.


    Untextured:





    Kit Breakdown:




    One of the biggest challenges for modularity was the construction of this pipe-kit. Originally had it built with the welded rings attached to the pipes, which worked fine for my uses, but I ended up scrapping it and redoing the whole thing for a more level-designer-friendly approach.




    Here's a sneak peak of some texture progress: 


    Please feel free to let me know what you guys think!

    Also, if you're a 3D artist in the local area I'd love to connect with you on Artstation!

    https://www.artstation.com/tylaread
  • Danielmn
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    Danielmn polycounter lvl 13
    dang tylaread that is looking great. LOve the wrinkles on the bed.  

    Added some more buildings to my project today.


  • Danielmn
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    Danielmn polycounter lvl 13
    finishing up some new props,
  • Danielmn
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    Danielmn polycounter lvl 13
    MEETING ANOUCEMENT

    In this presentation to photogrammetry and photogrammetry materials Keegan Keene will go over what photogrammetry is,
    what you need to get started, and how the workflow works. You will learn how to taked advantage of photogrammetry for material creation as well as asset creation. You will also see some of examples of how
    GameTextures utilizes photogrammetry to make hybrid substance materials.


    https://www.facebook.com/events/408066813041925/


  • Danielmn
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    Danielmn polycounter lvl 13
    Industry Giants Conference tickets Early bird Sale.

    Only lasting a few days.

    $50 Mystery Sale ends soon...Get your tickets now.

    Let's play a game. Who's speaking at Industry Giants 2018? That's right, we are not telling just yet. Search our website and social media accounts from now until July 21st to find hints about this years speakers.

    During this time we are also offering a Mystery Speaker discount of 50% off regular ticket price. That's right only $50 (regularly $100) for a ticket to Industry Giants 2018. Limited time offer until 7/21/18. Register today at https://industrygiants2018.eventbrite.com

    Below are links to places we will be randomly posting hints:
    http://www.abunchofshortguys.org/
    http://industrygiants.org/ <-speakers tab *hint, hint*
    https://www.facebook.com/groups/ABunchOfShortGuys
    https://www.facebook.com/abunchofshortguys
    https://twitter.com/ShortGuys

    Speakers will be revealed at the free monthly meeting on July 21st where will will also be giving away a ticket to Industry Giants 2018. 

    https://www.eventbrite.com/e/industry-giants-2018-tickets-46997744519
  • Danielmn
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    Danielmn polycounter lvl 13
    Industry Giants 2018 is now accepting Application for their Artist Alley.
    Get your stuff seen by over 400+ attendees from around the nation. If you got something special you have been wanting to show off we want to see it.
    Book now Space is limited
  • Danielmn
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    Danielmn polycounter lvl 13
    Industry Giants Conference is coming .  Get your Early bird tickets today.

    http://industrygiants.org/





    Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of industry professionals working in animation, visual effects and games. This year A Bunch of Short Guys have teamed up again with the Big(D)esign conference who showcases the biggest names in interactive development: user experience, usability, mobile development, user research, content strategy, social media and design thinking to have a joint conference focused on art, animation, games and interactive development all under one roof.



    SPEAKERS

    Industry Giants 2018 speakers have been revealed!!!

    Ron Clements, Writer & Director at Disney
    Richard Lyons, Character Designer at Naughty Dog
    David Igo, Art Director at Sideshow
    Lila Martinez, Story Board Artist at Fox Animation (Simpsons)
    PLUS Special event with Stephan Martiniere on Friday night

    Pre-Sale $75 tickets (regularly $100) until Sept 21st at midnight. Discount for everyone whether you are a student, teacher, professional, amateur, hobbyist or fan.

    Ticket includes:
    Special event with Stephan Martiniere on Friday night, conference at Gilley’s, portfolio reviews, lunch, t-shirts* (while they last) and after party.

    *Please purchase your tickets early so we know how many t-shirts to order. T-shirts are limited quanity and while they last.

    Register Today!

    INTERESTED IN BEING AN ARTIST IN ARTIST ALLEY?

    A Bunch of Short Guys are looking for artists that are interested in being in this year’s Artist Alley at Industry Giants. This is a great opportunity for you to sell your artwork, network and get some exposure from not only locals but also the industry pros speaking at the conference. There is no fee to be an artist on the alley and we provide you a table space. All you have to bring is prints, sculpts or whatever art you want to sell and yourself. Be prepared to meet all sorts of people interested in what you do. If you would like to have a table to showcase your work and be a part of artist alley, we are currently reviewing applicants. To apply simply follow the instructions below.


    ABOUT INDUSTRY GIANTS

    Industry Giants is the premiere Texas animation, game development, and computer graphics event produced by non-profit organization, A Bunch of Short Guys. Beginning in 2002, the conference features leading industry talent in film and broadcast animation, concept artists for games and film, producing and directing, game development, visual effects, storyboard and pre-visualization, post-production, and digital asset creation for games, film and broadcast.

    The first event was Ed Hooks’ Acting for Animators Workshop in 2002, featuring the veteran actor, teacher, and author of “Acting for Animators”. In 2003, the first Industry Giants event was presented which showcased local industry talent as well as national/international studio artists. Since then, the Industry Giants events have continued to feature the best creative minds working regionally, nationally and internationally.

    In 2005, the first Industry Giants Masterclass was held. This Masterclass presented the veteran Pixar animator Bobby Beck, president and CEO of AnimationMentor.com. Bobby inspired a full house of regional industry professionals, students, and educators. In the following years, Masterclass sessions have featured our friend Ed Hooks in a reprise performance (2006) as well as Digital Domain technical director Jens Zalzala and Sony Pictures Animation animation director David Schaub (2007).

    A Bunch of Short Guys held its first Industry Insights event in May 2005. A parallel series showcasing a single evening with award-winning and iconic industry figures, Industry Insights offers an additional forum for industry talent. Andrew Gordon of Pixar Animation Studios was our first presenter in this series thanks to the support of DNA Productions. In March, 2006, Industry Insights featured Ray Harryhausen ;the Oscar-winning veteran stop-motion animator, who wowed audiences with his work in classic fantasy and science fiction films from the 1940s through the 1980s. Harryhausen spoke about his life’s work at the Angelika Film Center in Dallas. Primary sponsor and collaborator, Janimation, Inc., helped make this one of our most memorable events.

    Beginning in 2002, Industry Giants events have been held at the Spring Creek Campus of Collin College in Plano, TX. The Applied Graphic Design Technology department of the Fine Arts division at Collin has been an important collaborator over this time period. In 2010 Industry Giants is moving to SMU’s Hughes-Trigg Student Center to be centrally located to Dallas. Looking forward, we hope to make Industry Giants one of the largest events of it kind in the southern United States.

  • Danielmn
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    Danielmn polycounter lvl 13
    we are getting so excited about the talent level we are bringing to Inustry Giants this year. Hope to see you guys there.
    So Excited!!!!

    http://industrygiants.org/
    https://www.artstation.com/richard_lyons
    #_abosg_ #conferences #booths #abosg #industrygiantsDfw


  • Danielmn
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    Danielmn polycounter lvl 13

    Join us for a State of the Industry Panel talk with some talented people from FILM / TV / Commercial industry. General discussion over where the Industry is, where it has been and where it is going.

    Bryon Caldwell - Sr Animator ( ILM Jurrassic World :Fallen Kingdom, Ready Player One, Edge of Tomorrow)
    Jeff Masters - Associate CG Supervisor (atk pln)


    Free for everyone!
    #_abosg_ #conferences #booths #abosg #industrygiantsDfw

    https://www.facebook.com/events/447445905751771/

  • Danielmn
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    Danielmn polycounter lvl 13

    That's right Ron Clements - Writer, Director and Animator from Moana, Aladdin, Treasure Planet and The Princess and the frog will be at this years Industry Giants.

    Get you EARLY BIRD Tickets while they LAST.

    http://industrygiants.org/

    event page:

    https://www.facebook.com/events/571974376505392/ #animation  #abosg #industrygiants #industrygiantsdfw  #vfx #games #3dmax #maya


  • Danielmn
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    Danielmn polycounter lvl 13
    Another great artist to present at IG this year Richard Lyons from Naughty Dog. Get your Early Bird Tickets before time runs out.

    see more of Richards work here.
    I hope to see everyone there.

    #educationandschools #gamedevelopment #architecture #videogames #computergames #storytelling #graphicdesign #abosg # #networking #texas #gaming #visualeffects #masterclasses #industrialization #features #industrygiantsdfw #industrygiants



  • Danielmn
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    Danielmn polycounter lvl 13
    Guys , the Tshirts are in and we are so proud of the new design.  
    Get your Early Bird tickets today. 
    http://industrygiants.org/
    facebook page
    https://www.facebook.com/events/571974376505392/

    Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of industry professionals working in animation, visual effects and games

    https://www.eventbrite.com/e/industry-giants-2018-tickets-46997744519?aff=ebdssbdestsearch


    #educationandschools #gamedevelopment #architecture #videogames #computergames #storytelling #graphicdesign #abosg # #networking #texas #gaming #visualeffects #masterclasses #industrialization #features #industrygiantsdfw #industrygiants



  • Danielmn
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    Danielmn polycounter lvl 13
    testing out corona render with caustics
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