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[UE4] Ancient Cave

Adel0n
polycounter lvl 9
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Adel0n polycounter lvl 9
Hello, Polycount!

Have some free time, so decided to start my new project in Unreal Engine.

According to the idea, it will be an ancient cave(с
hoose a better name later, will be grateful for the options), in which there is a tomb/altar or something ancient and mystical, haven't decided yet what exactly. I plan to break it into three mini-projects - the cave itself, the room behind the door, and the entrance to the cave in the ruins of the castle, similar to UE4 Elemental Demo. 
Over the weekend, made a rough blockout for part one. So, before I start to detail this scene, I would be glad to know what you think, and your comments and critics about overall composition, atmosphere and proportions so far.

And my refs:

Thank you!

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