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HULK SMASH! (and process video)

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asphaltcowboy polygon
A little animation I've been working on and off on for a little while:

And the breakdown/process video:

Hope you enjoy it/find it interesting!

Edit: not sure why there's so much spacing in my post! 8)

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  • ajramsey28
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    ajramsey28 triangle
    So cool! Thanks for sharing!! 
  • _adamturnbull
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    Nice work man! Breakdowns are always good to see!
  • xel
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    xel vertex
    Really cool seeing your breakdown of the animation, lovely stuff. 

    Can I ask about your floor shatter effect? Is this custom built? 
  • asphaltcowboy
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    asphaltcowboy polygon
    Nice work man! Breakdowns are always good to see!
    Thanks dude!

    xel said:
    Really cool seeing your breakdown of the animation, lovely stuff. 

    Can I ask about your floor shatter effect? Is this custom built? 
    Thank you! Yep, I just built the floor out of basic geometry (I drew some flat polys then extruded them down - I'm not a polymodeller at all!) Then I just adjusted their individual pivot points and animated by hand.
  • AGoodFella
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    AGoodFella polycounter lvl 5
    Really nice stuff. Love the hang time in the air.

    Do you try to draw over your references regularly or does it depend on how much time you have? I try to but sometimes, it takes me a while to draw over all the key poses, extremes, major breakdowns, holds, etc, and I''m a little worried that you might not have the time to in a studio environment.

    Cheers. 
  • asphaltcowboy
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    asphaltcowboy polygon
    Really nice stuff. Love the hang time in the air.

    Do you try to draw over your references regularly or does it depend on how much time you have? I try to but sometimes, it takes me a while to draw over all the key poses, extremes, major breakdowns, holds, etc, and I''m a little worried that you might not have the time to in a studio environment.

    Cheers. 
    Thanks!
    Most of my recent (studio) work has been mocap, so there's been no real need - I tend to find there's very little time to do anything but animate in a studio environment, which is a great shame! I tend to try and be as choosy as possible so that I'm only drawing over the ones I really feel will help me. Tbh, I don't know how useful other people will find it - for me, it helps to get me thinking about the shapes, weight and overall pose and how I'm going to translate it in 3D space.
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