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Indirect Lighting Not Working

Hi Guys,

I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts.


Directional Lighting



Skylight



World Settings



Some additional Info:

- Light maps are 512
- All lighting is static
- There is invisible cubes behind the mesh to stop light from bleeding through
- Scene has light mass importance volume

Any help with this is appreciated.

Thanks

Jordon

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