[Full time] Sr. Character Artist - Albedo Informatics - Toronto

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Hey Polycounters! 

Albedo Informatics is looking for a full time Sr. Character artist!  We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more.  We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com).  Formal deets below.

Your background:
  • Educational background in 3D Art, animation or equivalent industry experience
  • Expert skills in character creation tools, which includes Maya, ZBrush, PS and related software
  • Strong understanding of art fundamentals and character design; how it applies to creating appealing characters for 3D; strong understanding of human/creature anatomy
  • Strong hand-painted texture skills as well as hard surface modeling
  • Strong sense of production standards and experience using related software (trello, asana, etc)
  • Mobile gaming or VR/AR experience

What your typical day looks like:

  • Create awesome and visually appealing characters, collaborating closely with the Art Director and other team members
  • Review character art of internal and external artists; giving constructive and concise feedback
  • Mentor junior artists, help define and keep production standards, collaborate with developers to integrate assets into game engine

Preferred Qualifications

  • 5+ years in the gaming industry
  • Experience with mobile games, VR/AR, Unity Game Engine
  • Experience with hi-poly/low-poly character creation pipeline and hand painting textures
Applicants must be Canadian or permanent resident.
If this sounds like you, throw your hat in the ring and send your resume/portfolio to:  careers@albedoinformatics.com




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