Hey guys/ girls, which is the optimal pose to use for character creation? (when giving it to someone else for rigging or animating.) A pose or T pose? I'm not sure if this is the proper subforum to post this in, if not please move Thank's in advance.
A-Pose is half way between the extremes that the arms need to deform. T-Pose is closer to the upper extreme but the arms are rarely in the upper extremes and spend most of their time in the lower. T-Pose smashes the shoulders making them hard to define and the textures stretch pretty hard when the arms come down.
Hey guys/ girls, which is the optimal pose to use for character creation? (when giving it to someone else for rigging or animating.) A pose or T pose?
Not to say one is better than the other, nothing stops you from modeling in T-pose (which is axis aligned, more intuitive), and delivering it in A-pose (more natural shoulder form like Mark said) for rigging. You can model it one way and deliver it in another.
To be real honest, badly stretched armpits bother me more than stretched shoulders, but I wouldn't go with 90 degrees T-pose, but a bit higher than A-pose's 45 degrees though. Just to get enough anatomical definition for the armpits.
EDIT: I do that only if the character's shoulder region isn't covered with clothing. If fully clothed, then I wouldn't care about armpits that much.
A-pose because it doesn't present a problem adjusting the arms when the model is rigged, and needed say for mocap-animation in an app like Motionbuilder. I find it difficult to model a character that is not relaxed.
This also depends on the type of game you're making the character for. A 'T' pose might be better for a platform game like uncharted or tomb raider where you see the character climbing a lot. The 'A' pose might be better for a game where a character holds a gun. You can even go to more extreme lengths and bend the characters arms for better deformation when they're holding a gun. The same might be true if you're modeling for a racing game where a character is always riding a motorbike. It's often better to have your default pose as close to the most commonly used pose as you can.
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A-Pose is half way between the extremes that the arms need to deform.
T-Pose is closer to the upper extreme but the arms are rarely in the upper extremes and spend most of their time in the lower.
T-Pose smashes the shoulders making them hard to define and the textures stretch pretty hard when the arms come down.
You can model it one way and deliver it in another.
EDIT: I do that only if the character's shoulder region isn't covered with clothing. If fully clothed, then I wouldn't care about armpits that much.
Do a Winston pose.