[Maya] Workflow High Poly to Low Poly (Hard Surface)

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Hey Polycount!

Quick question about High to Low Poly in Maya for Hard Surface. 

Let's say you model a detailed Pistol for games. First you subd model the pistol using edge loops for smooth edges and good detail. That is your high poly. To get the low poly to bake the normal maps for the game engine, what is your way of doing it? Duplicate it and then delete all the "smoothing" edge loops? Or do you retopologize the mesh (like i.e. a character)?

I hope you understand my question. If not I try to explain it better.

Thank you for any feedback!

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