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[PAID] Tech Artist for UE4 needed

CB_Productions
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CB_Productions polycounter lvl 2
**NO AGENCIES OR OUTSOURCE STUDIOS**

Hello,

We are looking for a remote working technical artist who has excellent knowledge of UE4.

You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project.

Responsibilities
  • Create materials, set up master materials for foliage, landscape, and props
  • Produce and implement visual effects and particles
  • Set up the lighting for the game, to be beautiful and efficient
  • Establish best practice/workflows regarding asset production
  • Be the bridge between the programmers and artists
Requirements
  • Experience with lighting and post-processing effects in UE4
  • Be able to use Perforce
  • Work independently, deliver great quality and to deadline

Nice to have
  • Experience with profiling/optimization of UE4 projects
  • Completed and shipped a UE4 game before
  • Experience with cinematography/UE4 sequencer
  • Experience with JIRA
If you’re interested please drop us a line to support@cb-productions.de 

Please include a link to your portfolio, a CV/resume and your hourly/daily rate. Applications without this info will not be considered.

Replies

  • CB_Productions
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    CB_Productions polycounter lvl 2
    We are still looking for someone!
  • CB_Productions
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    CB_Productions polycounter lvl 2
    Hello,

    We are looking for a remote working technical artist who has excellent knowledge of UE4.

    You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project.

    Responsibilities
    • Work on the art style of the game
    • Help establish a specific mood for the game
    • Set up the lighting for the game, to be beautiful and efficient
    • Establish best practice/workflows 
    • Be the bridge between the programmers and artists
    Requirements
    • Produce and implement visual effects and particles
    • Implement post-processing effects
    • Create materials, set up master materials for foliage and landscape
    • Set up Animation Blueprints for bipedal character and creatures
    • Profiling/optimization of UE4 projects
    • Be able to use Perforce
    • Work independently, deliver great quality and to deadline

    Nice to have
    • Completed and shipped a UE4 game before
    • Experience with cinematography/UE4 sequencer
    • Experience with JIRA
    If you’re interested please drop us a line to support@cb-productions.de 

    Please include a link to your portfolio, a CV/resume and your hourly/daily rate. Applications without this info will not be considered.

  • savascetin
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    savascetin polycounter lvl 6
    Hi there.
    I think you are looking for a person to fill at least two positions in:
    1. An art director, who is responsible for general art style of the game.
    2. A technical artist, who is responsible of creating technical stuff under guidence of the art director.
    You would be more succesfull on finding someone for each position, if you have seperate posts for each position.
  • CB_Productions
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    CB_Productions polycounter lvl 2
    Hi there.
    I think you are looking for a person to fill at least two positions in:
    1. An art director, who is responsible for general art style of the game.
    2. A technical artist, who is responsible of creating technical stuff under guidence of the art director.
    You would be more succesfull on finding someone for each position, if you have seperate posts for each position.
    Thanks. Yes, you might be right about this. I adjusted the requirements above.
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