Hey guys
Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C are always welcome!
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I'll address the anatomy issues next time i sit down
About 90% done, I need to finish a couple more pieces on the belt. Currently around 55K triangles, my budget was arond 100K, so i still have some room. I will more than likely add some loops to the horns and some to the upper Jaws. The belt buckles with all the faces have taken a bit to retopo, and those teeth.... so many teeth
I have also started working on some color concepts. I imagine this guy to have a very desaturated color palette. Im leaning towards 1 and 2 right now. Though I will def do some more concepts this week.
First pass on texture bakes, done in substance
if you scroll up a bit theres some renders where he has a "skirt" i duno what else to call it, but yeah its there, just havent put it on yet. He has no eyes though, dude's gonna stay eyeless, thats just his style. lol
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