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UE4 Apex buggery

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
Hey everyone o/

I'm currently making a mod for Conan Exiles, a game using the Unreal Engine 4 and I'm having a lot of trouble with getting apex cloth to work correctly. 
Here is a photo of my mesh with apex on. It's a skeletal mesh and should be properly rigged to Conan Exiles human skeleton (tho on import I get a missing bind pose warning but I have ignored on other armours and it seems to work fine


Here it is without apex on



This is using the ClothingToolProfile available with the apex SDK. I tried using the plugin for 3ds max but that worked even less. 
If anybody has any ideas that would be great I've been stuck on this and I really want to get to finalising textures and releasing x)

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