Soldier Base Mesh Development and Anatomy Study

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  • Stealth23
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    Stealth23 polycounter lvl 4
    I've done a bit more tweaking to the hands. At this point I'm going to leave the hands for a bit and get some work done on the lower body. Feedback is welcome though because I will be going back to them.


  • Stealth23
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    Stealth23 polycounter lvl 4
    I've done a first pass at the muscle structure of the legs. It's pretty rough at this point and I want to get the positions and proportions of all the muscles accurate before smoothing it out so please critique.


  • carvuliero
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    carvuliero polycounter lvl 3
    Most thing looks pretty good but for some reason gastrocnemius/soleus giving you some trouble , I would suggest shave some of gastrocnemius and build up soleus also clearly indicate where malleoluses are
    Feet position is a bit unnatural you could bring them together as I indicate on first image patella forward metatarsal of second toe forward that's natural position of foot




  • Stealth23
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    Stealth23 polycounter lvl 4
    I've finally sat down to do those changes @carvuliero, thanks for the feedback and let me know what you think now.


  • carvuliero
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    carvuliero polycounter lvl 3
    There are few more thing you could fix
    Will be a good idea to plane the whole thing(same thing you did with fingers) using image and link as reference of cross sections so you learn correct volumes and how they change down the leg
    https://www.imaios.com/en/e-Anatomy/Thorax-Abdomen-Pelvis/Visible-Human-Project



  • Nuclear Angel
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    Nuclear Angel polycounter lvl 6
    I think the palm is a bit thick and the fingers are a tad to thin, so if you make the fingers a little bit more bigger and then the palm a little bit less wide you should be golden! 

    But great process so far man, and I love the breakdowns youve done of hands, it really shows that you want to learn and improve! 
  • Stealth23
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    Stealth23 polycounter lvl 4
    Thanks for the feedback but I didn't see your message and did a smoothing pass on the legs without fixing those issues. I'm going to get some better reference sets for muscular legs tomorrow as the ones I've got now aren't cutting it, but after I get those I'll fix these up as best I can without reverting too much and leave the legs since they're ultimately going to be covered up for the mod.



    After I finish this character base mesh I'll do what you've suggested and do a bunch of planar anatomy studies. So far this project has taught me a lot and I now know enough of the basics that I can do studies with proper context in future, but for now I'll continue with this model.
  • carvuliero
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    carvuliero polycounter lvl 3
    Keep going , rhythm and relations still need further adjustments  also overall balance between upper and lower leg forms
    What else left undone - head  ?


  • Stealth23
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    Stealth23 polycounter lvl 4
    I found a another reference set on 3D.sk and continued working on the legs. I also tried to adjust the rhythm of curves as you said @carvuliero. I'm going to make some minor fixes tomorrow but if there's nothing major I'll leave them and move on to quickly do the feet.



    After the feet I'm going to revisit the arms then attack the head. Here's the whole model so far with the polyskin material.


  • carvuliero
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    carvuliero polycounter lvl 3
    You doing great upper legs look pretty good ,but gastrocnemius and soleus still giving you trouble(check attached rar) also butt shape is more like a butterfly(butt->butterfly easy to remember) just slim gluteus maximus and widen medias




  • Stealth23
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    Stealth23 polycounter lvl 4
    I tried to fix the glutes and calf muscles along with a few other minor adjustments. It took me a bit longer than it should have but let me know what you think.




  • carvuliero
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    carvuliero polycounter lvl 3
    Few minor adjustments and you will be good to go

  • Stealth23
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    Stealth23 polycounter lvl 4
    I tried to do those tweaks @carvuliero. At this point I'm going to stop with the legs, there's a lot I could improve but I'll just save it for some later anatomy studies. Next I'll do the feet.


  • Stealth23
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    Stealth23 polycounter lvl 4
    Started on the feet after getting zBrush 2018 set up and I'm really enjoying sculptris pro. Currently I'm using the sculpt guides in Anatomy for Sculptors by Zarins Uldis and  Kondrats Sandis as my main reference.


  • carvuliero
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    carvuliero polycounter lvl 3
    You should post top view as well
    Looks like you did  good job of blocking out all major forms
    Suggestions:
    -make heel narrow it should be 1 :1.5 to widest point of the foot (metatarsal heads)
    -currently foot looks flat so  you can raise longitudinal arches , also check which parts of the foot touches the ground
    -you could do the same as with hands take a few pictures of your feet or take a piece of paper and draw a contour of it



  • Stealth23
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    Stealth23 polycounter lvl 4
    As always thanks for the feedback @carvuliero. I tried to implement your suggestions and there's still a bit of tweaking to do but I'm probably just going to do one more pass on the foot and leave it, they're destined to be covered up so I'm not doing details at this stage.

  • carvuliero
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    carvuliero polycounter lvl 3
    Pretty much same comment as before arch higher heel narrower +push last 3 toes back
    Check metatarsals curve (first image ossa metatarsi )

  • Stealth23
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    Stealth23 polycounter lvl 4
    I've gone over the feet again and I'll probably tweak them a little more when I merge all the body parts together but here they are so far.



    Also, I've started adjusting the arms again. I'm tossing up whether I should just redo the arms from scratch because I'm having some trouble understanding the muscles since I originally sculpted them a while ago. 




  • carvuliero
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    carvuliero polycounter lvl 3
    That will be a good idea to reevaluate proportion/rhythm when whole leg is present
    I think you should move leg part forward and probably width of toes is a bit short (widest part of the foot) you can check with knee width both should be about equal . Check tibialis anterior tendon it bridges between leg and feet and create specific plane change that you currently missing
    For sure if you have time do the arm again you will only gain new knowledge


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