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Advancing Real Time Graphics (Art dump)

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ArtbyRens polycounter lvl 2
Hey guys,

Been a while since I posted but would like to share work I did earlier this year.

Over the last years I have been focused on advancing real time graphics by improving the quality of content.
During this time I looked at the possibility of realism and breaking current workflow to try and increase the visual quality of games.
With hardware and software continuously evolving and new techniques becoming available, it creates endless possibilities to explore.

It is a balanced experience between learning, creating, figuring out what went wrong or could have been done better and growing your skill set.
By doing this often enough the results slowly but steadily move forward. Right now, I feel I am finally at a stage where I am comfortable building anything that is needed without unknowns. Really being able to make progress and deliver.

I am now creating a playable tech demo, which is a first step in establishing a workflow,
creating content and developing a foundation that can become a full game.

The theme of the demo environment is a Scandinavian forest that integrates some science fiction architecture.
All content is captured at a high resolution using various methods like photogrammetry or top down photography with a rig I constructed for vegetation.



It allows me to capture various information to create my own texture sets for any plant found in the environment.
Plants and trees are then rebuild leaf by leaf, giving it depth that is needed to ensure realism and create a more believable world.
(for those looking to work with these plants they are available on my gumroad https://gumroad.com/rens)



The size of the demo is kept to a small area. It allows the player to walk around or control a virtual camera and be able to capture images or video.
By having access to various systems it is possible to make changes to the field of view, aperture, focal distance, depth of field methods and more.
The sun intensity, temperature and direction are also available, making it possible to experience it under different lighting.

While this might sound boring, being able to capture all the detail you will experience is very rewarding.



Steam has provided access to develop and it's meant to release end of this year.

The tech demo is the first big step towards establishing a company that is focused on creating high end video games.

https://youtu.be/bXouFfqSfxg

The content in this video is running real time in 4K. The frame rate depends on the use of settings and with some optimization can run very fast on a single Titan or 1080TI (around 45 or perhaps I can hit 60). In SLI it is no problems to hit 60, so is playing it HD on a single regular gpu. I am making use of Unreal engine, 2 1080TIs provided by Nvidia's and their VXGI solution for real time lighting and global illumination.




For those who would like to keep updated I post regular work on my channels,
https://www.artbyrens.com
https://www.facebook.com/artbyrens
https://twitter.com/artbyrens
https://gumroad.com/rens

Thank you!

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