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[Ue4] WorldAlignedTexture & ParallaxOcclusionMapping?

polycounter lvl 6
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Tetranome polycounter lvl 6
Hia!

Is it possible to have a World Aligned Texture that has POM? Both seem to only take Texture Object inputs, meaning that you can plug on into the other (either way around). Perhaps there is a way to blend their effects together?

Thanks!
:)

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