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UV help for a complex car

Banehorse
null
Hey all,
I'm teaching myself how to use the unreal engine. I created a complex car I wanted to rig and try and drive around in the engine but I wanted to texture it first. My question is, how many UV maps should I create for this car? It has an open cab with many accessories and an interior. Should I put all of the car assets on one UV map and the accessories on another? This is going to be a portfolio piece and not part of an actual game. Any help would be greatly appreciated

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