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Substance 2 Marmoset 3 Normal Map Seam Error

polycounter lvl 8
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waedoe polycounter lvl 8
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened edges. I was able to replicate the exact lines by turning off scale and bias in marmoset 3. I am unsure as what to do, I thought it was a gamma setting for the longest time.

I'm not sure if Substance has some sort of scale and bias option I'm not seeing but i would like to get the normal's looking right before i paint :D

I have checked these threads already:

http://polycount.com/discussion/189111/marmoset-normal-map-with-seams
https://www.marmoset.co/posts/toolbag-baking-tutorial/
https://polycount.com/discussion/183420/marmo-3-baker-to-substance-painter-open-gl-settings

Please help dizzy


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