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Viewport diffrence SP Vs marmoset

polycounter lvl 5
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jayantbhatt007 polycounter lvl 5
the same model when I open It in SP.seams are visible.This is because of UV shell.Normals are baked in Xnormals.

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  • harry1511
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    harry1511 polycounter lvl 5
    Try to flip the green channel in your normal map. By default, I think  SD and SP accept DirectX, not OpenGL, this can be changeable though. Make sure both SP and Marmoset use the same setting, either DirectX or OpenGL.
  • jayantbhatt007
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    jayantbhatt007 polycounter lvl 5
    harry1511 said:
    Try to flip the green channel in your normal map. By default, I think  SD and SP accept DirectX, not OpenGL, this can be changeable though. Make sure both SP and Marmoset use the same setting, either DirectX or OpenGL.
    yeah thanks man :smile: it worked
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