Hey everyone. I'm back. In the midst of learning and practicing my anatomy I thought I'd get familiar with faces. Hopefully I'm not getting ahead of myself but I decided to do a likeness. This is a face sculpt of Patrick Stewart.
I'm on secondary details right now. I've reached a point where it's time to open it up to feedback. Any critiques you have would be awesome!
Also, I'm debating whether or not to display the back of his head. Really the back is the only angle I'm not sure about. What are your thoughts there?
Replies
Feeling the separation between eyelid/fatpads/zygomate a bit more would really help.
These three are shown pretty well here :
These lips don't really work. They are smudgy, corner is weird, fat pads aren't really working yet, planes changes are absent.
Female and exaggerated but at least you can see the basic planes that should be there, even on a male (more subtle, but still there).
Sideview ain't so bad.
The ears.. my god. These are really flat. Get some free 3D scan and look at how much movement and change of planes there is in actual ears. Ears are everything but flat, it's actually very clear from the front view that they need working. Look how much volume and movement there is in this drawings, versus your current flat version :
That jaw looks a that wrong too. Can we have a look from under? Did you look at how actual skull are from under?
There is a bunch of free scans online, this is one
http://ten24.info/sample-scan/
Skull :
https://dl.dropboxusercontent.com/s/hawt429fioepdez/Skull_OBJ.zip?token_hash=AAFAiFZDPv9K0on1wgeRvO6gZ1J3eIyYdAjwe5HXvjbVVA&dl=1
It's a good start but needs lot of work still. Likeness are very hard. Keep going
http://imgur.com/a/dWd1s
So you're making good progress, good for you for focusing on the major forms and seeking the likeness. I don't know how accurate you want to get it, but its starting to look good. I mean soon itll get to a point where I don't have the skill level to give suggestions.
Anyway, take a look at the image, and feel free to apply any of the suggestion. I also just noticed one more thing, are probably a tinsy bit too wide.
If you're serious about getting a good likeness, take a look at the portrait video by frank tzeng; https://gumroad.com/frank_tzeng_art. he's very good at portrait sculpting, so you'll learn a lot if have the money to spare.
Ok, so I'm probably at my limit at how useful my advice can be, since this is usually where I get stuck with likeness.
Now that you've gotten the facial anatomy plausible, your next focus should be the shape of the soft features. At this point you should break symmetry on a new Zbrush layer, this will have help sell the likeness. If you decide you want to get into details at this point, do so slowly, with symmetry off, and while always looking at reference.
keep it up, it's coming along nicely!
I also found a different profile pic for the face. His face is much more neutral in this one.
Much progress.