Setting up & incorporating PBR environments in Unity3D for Android and other mobile devices

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franman polycounter lvl 8

I am planning on making an Android game that incorporates the use of PBR. I was following this video tutorial.

In Player Settings where the teacher mentioned to change the colour space to "Linear”, there are incompatibility problems since my devices are old and use OpenGL ES 2 or less.

With that said, I have to stick back to using “Gamma” instead of “Linear” colour space, knowing the intensity from multiple light sources would not give accurate results.

My question then is from using “Gamma” in Unity3D, how do I achieve the same or close-to accurate results “Linear” colour space provides?

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