Been working on this at the moment. Finally moved from Toolbag 2 to 3 and this is my first attempt at trying out some new stuff like realtime GI and new lighting setup in there.
I want to personally thank Marmoset on the awesome toolkit they have, will be trying out their baker in the future as well. The idea of cleaning up skewed normals is REALLY enticing.
Playing around with the scene setup to git gud at having nicer presentations and used several old props I had for the backdrop. This is the Highpoly with color materials only. Will now be focusing on making the lowpoly next.