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SyncedWorkflow problem Maya + UE4 + Substance Painter2

polycounter lvl 3
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micropolius polycounter lvl 3
Hi polycount.

I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems. 
However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter.
And this particular part of my mesh is giving me a headache. I tried 
-different frontal max rear, max frontal differences
-average normal checked
 

 I do not know how to resolve this and I am seeking for advice.
Thanks for your time!







Horrible seams and artifacts.




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