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UE4 - Rigging - Squash and Stretch

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Svalinn vertex
Hi erverybody !

I actually rig a character into maya for animate and export him to UE4. 
I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg). 

I found this tutorial :
https://www.youtube.com/watch?v=Ip-5PD3aNIg

But I know I can't use it for video game cause the engine don't import the scale of bones.

Have you some tutorial or answer :) 

Cheers,




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