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[Solved] Uvs altering on import into Zbrush...

ironfistopheson
polycounter lvl 5
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ironfistopheson polycounter lvl 5
I've modeled and uved some geo in zbrush and then made a texture to guide the dents I'm going to model in zbrush but when I apply the same texture in zbrush the texture is flipped and moved down - as if the uvs have been flipped and moved to the center of 0-1 space.

Maya:
Photoshop:
Zbrush:

Has anyone had this issue before or know of a fix for it?



Thanks

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