Lighting studies.

polycounter lvl 2
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rgbeard polycounter lvl 2

Hi!

I want to improve my lighting both technically and artistic, so I will challenge myself with some different types of lighting.
The main focus will be to take reference and recreate that as good as I can. Adding some things that I think improves upon it.

First challenge is to recreate some lighting scenarios from Taboo.
Luckily my classmate Michael Hansen : https://www.artstation.com/artwork/6XVor
made a James Delaney bust for his portfolio that I could use for the studies.
Thank you!

If you also want to improve on your lighting, you can hopefully learn with me. All lighting feedback and questions are welcome.



Reff:


Then by using the realistic character scene that Epic have in there learn section of UE4.
I changed those material with skin and hair to Michaels textures.

Then I changed the camera to a cinematic one and tried different setting and redid lighting from scratch with point lights.
Added a plane with a book shelf to try as background.



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