Hello Polycount! I've been the shadows of this site for years and finally pushed myself to just put something up here because I would really love feedback on what I could do to get better!
So for this project is for a school assignment where I have to create an architectural game ready asset in 3 weeks. So far I have made a concept sketch based on references and some initial modeling in Maya.
I plan to use Substance Painter to do textures. The final model will be put into Unreal Engine 4.
Currently I am instancing the pillars and trying to think of making sci-fi panels modularly, However this is my first time so if anyone knows any tips on that it would be great!
Please feel free to give any comment/critique!