Sc-fi Outpost

Hello Polycount! I've been the shadows of this site for years and finally pushed myself to just put something up here because I would really love feedback on what I could do to get better!

So for this project is for a school assignment where I have to create an architectural game ready asset in 3 weeks. So far I have made a concept sketch based on references and some initial modeling in Maya. 

I plan to use Substance Painter to do textures. The final model will be put into Unreal Engine 4.

Currently I am instancing the pillars and trying to think of making sci-fi panels modularly, However this is my first time so if anyone knows any tips on that it would be great!

Please feel free to give any comment/critique!


Concept Sketch:

Model Progress:


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