I don't know if this is caused by substance, UE4 or the "User" (me), but i really need help. I hope you can help me find out what is going on? I've post it allready in my WIP threat
. But i hope I can find here more response to this issue.Original Post:
I need help! I'm grappling with an really weird Normal Problem by exporting from SP2 to UE4.
I really don't know why, but on some faces are getting shadet with an weird "X" normal problem.
SP2: No Problems
For testing I've baked also with knald... I'm getting nearly the same issues:
I'm really desperate!!! I don't know how to fix it!!!
- Normals are set correctly in UE4 (DTX5, BC5 on DX11)
- -Y baked (Direct X) (NO openGL)
- Baked with SP2 => "Compute Tangent space per fragment" is chacked
- Every UV-Chunk got his own smoothing group (4smoothing groups for the complete mesh)
Baked Normal map SP2:
Baked Normal map KNALD:
I really dont get it...