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Problem in projection cage when I am using 3ds max to bake maps

DZ_23
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DZ_23 vertex

Hello,

I am using 3ds max to bake maps. but there is a problem. The projection cage is completely covered the model but after render test, it shows the cage missed the model! I pushed the cage a lot but the result is like before!

Model is made from two elements. For one of them the cage is OK, but for the other element it is completely missed. Making the cage bigger did n`t effect the bake and couldn`t fix the problem.

I should say the element of model is exploded very well too.

I am really appreciate any help.

Thank you.
 




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