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[Maya] scaling a squash/stretch rig

Bummer6
polycounter lvl 13
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Bummer6 polycounter lvl 13
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and easy way to change the math to fit the new size? I used a tutorial to create the rig, so I'm not super well versed in these more technical rigs.
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