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Odd dark shading / shadowing / AO ?

polycounter lvl 3
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GC_Vos polycounter lvl 3
Hello everyone,

I've been having an issue with an archvis type project. The built lighting looks absolutely fine everywhere but this particular mesh with rounded edges keeps receiving a lot of dark shading in flat areas which should be lit uniformly. I've completely redone the lightmap UVs, altered the smoothing/normal directions and have tried different ligthmass/AO settings. I've been trying to figure out if this is being caused by DFAO but have not been able to find a solution. Does anybody recognize this problem or know a possible solution?




Thank you!


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