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dark face problem

polycounter lvl 5
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KingTomislav polycounter lvl 5
I have this problem with my character.  As you can see in maya this face is slightly darker. But in marmoset problem is much more apparent. When i use "soften edge" (maya 2016), in maya problem is solved. But when i export FBX in marmoset and unity there are strange shadows on entire surface of the hair. When i do "harden edge", in maya all is good, but when export, shadows are gone but darken face problem is back. Vertex normals are all pointing in right direction. I tried average function, also it solve the problem in maya, but not when i export. Is there some option i should check when exporting? I tried few without any luck.


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  • KingTomislav
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    KingTomislav polycounter lvl 5
    I solved the problem.
    Select the hair mesh> unbind skin > while hair is selected> mesh display > average  > edit >delete by type > history >  bind skin for hair. This worked. Same solution of average normal's but without delete history part didn't worked.
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