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Lowpoly handpainted character for portfolio, pro critique needed!

polycounter lvl 4
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omen47 polycounter lvl 4
Hi polycounters im trying to wrap up on this lowpoly handpainted guy but I have been staring at it for way too long and im not sure if I missed something important or can improve it in any significant way...
So I am asking if anyone could give me any advice or point out any problems/issues with it?

model

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  • DennisKurzeja
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    DennisKurzeja polycounter lvl 2
    I think it looks pretty good. The textures are nice. I'm just wondering for what exactly the character is designed. His big hands are very bright and thus draw in a lot of attention. This is fine of course if you want it like that because he fights with his bare hands, for example.

    Also 9.6k is actually quite a high polycount. If this is a character for mobile, the polycount might be way too high. Same goes for the texture resolution.

    Otherwise, I think you did a good job.
  • omen47
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    omen47 polycounter lvl 4
    @ DennisKurzeja thank you for the feedback, really appreciate it. I made him with a 3rd-person platformer in mind, and yes he does fight with his hands :) Agree the polycount and amount of detail is way too high for mobile, also it wouldnt be readible from that far.

    Thanks for the help!
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