I'm specifically talking about this.
Quixel is an awesome program but its curvature baker leaves a lot to be desired. Being able to include seams in the baker would solve so many of my issues with the program.
I don't own Substance so does anyone have a good free/cheap alternative to Quixel's curvature baker, or maybe a way to circumvent the issue that doesn't involve painting a map manually?
And if any Quixel guys are reading this - any update on the status of this feature?