Hey,
I Started a personal Project besides University to keep my Skills and Knowledge up to date. I want to show the game and all the assets and tech I create for the game to get feedback from you guys. And I also want to Stream while I working.
I want to show here the most recent Screenshot.

Replies
That shows a 3D woodplank Material I use in Substance Designer to atomate my texturing process
Thats the grass ground texture. created with Substance Designer
That shows my procedural bark texture Its a fully 3D texture to apply in Substance Painteer.
Currently I working on some normalissues with skinnedmeshes in Unreal
Youtube
Blog
Artstation
Youtube
Blog
Artstation
Youtube
Blog
Artstation
Youtube
Blog
Artstation
The Trees are ab bit more work, I will have 3 states:
The tree waving witcher3 like in the wind.
The 2nd treemodel should fall on the ground and the 3rd state is the remaining Stump.
I also want to use the leaf textures for bushes and smaller trees.
The states are also seen in the screenshot. They are all the same Tree. the tree can fall and wave in any direction.
The Images below show the ground plants I use with all LODs and a previewshot of the ground coverage in game.
Youtube
Blog
Artstation
I think Speedtree is not a sollution becouse I want to have different states as I mentioned before. But if you have some good tutorials about speedtree. I am always happy to learn something new.
Youtube
Blog
Artstation
now i need to add more plants to the forrest!
Youtube
Blog
Artstation
Youtube
Blog
Artstation
Implemented my dynamic cloud system to my time of day controller.
My next Task will be adding rain and fog. this is going to be a big challange becouse it have to be dynamic and fluid aswell.
Youtube
Blog
Artstation
Youtube
Blog
Artstation
I will have a look at the cliffs anyway becouse i am not happy with the stretching in some areas. i think of a 3Planar sollution and nice Idear with the bigger Shapes. Maybe i try to add an additional layer.
Youtube
Blog
Artstation
Fog, clouds and snowfall/rain and dynamic wind objects still missing... So a lot to do. But i couldn restist to play and polish one lighting cenario a bit.
And want to show my current Progress of my terrain and the dynamic snow feature.
Youtube
Blog
Artstation
It was really hard to keep the Performance while adding more dynamic features to the Terrain. Like dynamic snow and Wettness
I also Polished the Ocean material And started to work on my dynamic trail system.
I left the Grassblades for now because I need to find a performant dynamic sollution for hiding the grass below the Trails.
Youtube
Blog
Artstation
Math Math Math.
Youtube
Blog
Artstation
Building a new House. Just a really simple one.
But I achieved some improvements in my Workflow and increased the visual quality of the thanched roof.
Youtube
Blog
Artstation
Portfolio | Artstation | Sketchbook | Instagram
Current Projects - [Arstation Challenge] - Beyond Human - Karinna & 30 Heads in 30 Days (Challenge)
I started to create a few more assets.
Youtube
Blog
Artstation