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Critic character for character class Ferris State University [WIP]

lordofashesvolcan
polycounter lvl 2
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lordofashesvolcan polycounter lvl 2
Hi there, this thread will be my work in progress for my character class.
Quick note, I am still in the progress of learning character model as in high poly model, retopole, and baking.
Here is my character so far the software I am using and will be using is zbrush, substance painter, marvelous, 3d coat, UE4.

My problem so far while working on this character
* The import meshes from Marvelous to Zbrush are gigantic. I have to scale them down a lot and often it takes hours to re-adjust. I wonder if there is an easier way to fix the issue

Feel Free to critic away.


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  • BrandtH
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    BrandtH polycounter lvl 4
    The pants seem skin tight and too wrinkly at the same time.
    Her torso upward seems too small.
    The hair looks pretty great.
    Her hands seem a little too small. Arms just seem too thin as well.
    Boots are better than they were.

    Try going back to the concept and comparing the too some more.
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