Thanks guys. @ZacD Ill show off the materials when I finish. The stitches aren't modeled in, since I'm trying to use low size input maps I would need a 2k or larger to make the stitches show up. Instead, those are a strip of tiling stitches, on their own geo, used as defered decals in UE4, similar to how they do things in star citizen.http://polycount.com/discussion/155894/decal-technique-from-star-citizen@mickeyvpn pretty standard UV layout. To make up for the small normal map, I use a lot of geometry though, she will probably sit in the 150K range when I'm done, the boots are 9K each right now. Ill show off the wire and uvs and stuff when I finish though.