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insane polycounter
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[Deleted User] insane polycounter
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  • pior
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    pior grand marshal polycounter
    Regarding the startup scene : you might want to change your current preferences under Preferences > App.

    Now some random thoughts about the features of a handy reference scene :

    • Including a 1meter cube or stick (or a floor grid) could be helpful.
    • You could also include a color checker chart like the ones used in Photography :



    • Maybe having a few material spheres like the ones used in offline renderers/Ddo could be useful too. Allegorithmic has one here :
    https://share.allegorithmic.com/libraries/2026
    It is also available directly from within Painter : File > Open Sample, and then Documents\Substance Painter 2\samples



    Also, some good neutral skies one can use :
    • over the clouds (Substance Painter)
    •  glazed patio (SP)
    • desert road (TB3)
    • There are also a few "neutral courtyard" HDR images out there, like the ones that one can see in movie VFX breakdowns - usually shot at noon under bright daylight, meaning white light + faint blue ambient. UE4 has one of these (and this environment now loads by default when double clicking a mesh in the editor browser, as of 4.13), and there are probably a few others available online.

  • EarthQuake
    I made this color chart: https://dl.dropboxusercontent.com/u/499159/Color Chart.zip

    It's calibrated to the x-rite values. Feel free to use it.


  • [Deleted User]
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    [Deleted User] insane polycounter
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