Optimizing my first 3D game on mobile (IOS / Android)

vertex
Hello guys,

We are an indie team game developers, and from now to the next upcoming 2 weeks we are going to release our first 3D game on mobile using Unity. I request assistance from the experts when it comes to optimizing the entire game. I do understand that I should check quality and player settings in Unity, but I would really prefer a direct help from someone who already have experience in that matter.

Thank you,
Kind regards :smile:

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