Having weard hard edge problems after normal bake in Substance painter

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Zaikoni vertex
I'am really new to hardsurface modeling and i just did my first hardsurface model and having these weard hard edge looking problems after bake. I did "set smoothing grps by uvw shells command in Tex tools. Here are the results i'am getting : https://gyazo.com/a691534f2b2a82677498e27ff1813516

In some parts of the mesh i'am getting perfect results: https://gyazo.com/a314b6b2f7af1385057475c4a227019e

Any help is much appreciated.


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