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Static Mesh Morph Target plugin for MODO

Figured this would be best suited for the UE4 subforum.

I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node.

UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality.

You can find the script information and download over on The Foundry MODO forums (keeping it in one place is just easier for updating the info should any changes be made).

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