Good Afternoon Ladies/Gents!
So I am moving away from creating props this month, simply because I have to get down that one thing that I've put to the back of my head, which is creating 'Tileable Textures' Why I didn't get this down in the first place is beyond me, perhaps I didn't have the confidence to learn it and do a whole scene building from it.
Anyways, this thread will be me this month creating tilable textures, what I could achieve from exploring different workflows and doing it without using substance designer (which I haven't really touched either).
So the first attempt, I watched a video the other day about a workflow:
3ds max block out > export to zbrush (sculpt) > import that back into 3ds max and offset for AO > bake (for me it's substance painter > listen to the DOOM ost and texture!!
Feedback is welcome and encouraged, please feel free to point out anything, from ''that is not tiling Beardy!'' to ''your choice of music is bad''
In this first one, I just wanted to create that generic random stone floor. I blocked it out in 3ds, sculpted it using a mouse and quickly threw it into subs painter and used + modified a smart material I created from a previous prop. I added a very simple mossy mask using the AO and tiled it in marmoset.
blocked in 3ds
quick sculpt in ZB
tiled 4 times
I tiled it more to see the repetition, and I can notice that it does tile quite hard. I think I brightened the more exposed bricks but it turned out too harsh perhaps? Maybe I should like the normals and height map do the talking when it comes to materials.
This was a good test for me as I know the subtle of touches in the texturing can do a lot! I'm going to connect my tablet tonight and start sculpting, although I might change the color map and even out the range on this one so it doesn't tile to hard.
If you guys have any wonderful references that suit a medieval theme (castles, ruin floors, ceramic tiles) I would love to see them!
Other than that, feedback would be awesome.