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Creating landscapes for still render

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gestoryscht polycounter lvl 7
hi guys,
I am just wondering what is the best way to make some terrain for a still render of a character of mine.
In the past, I learned, the best way to do this is to fake the real world scale by a perspective shift to avoid z-depth/clipping errors.


Here a screenshot from blenderguru (i was to lazy to take one by myself).

As you can see, the mountains in the back aren't that big. At least, maybe 100x100m.
Now I am changing to Maya/Redshift and I am wondering, what is here the common solution for this? Just like in Blender, faking the real size, or taking the right measurements and put the mountain far, far in the distance?

I could imagine taking the real world size could be a bit fiddly widly, because the main object - the character - is just 1,8m.

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