So, some feedback about handplane. Overall I actually quite like it. 95% of it worked without a hitch, and was easy to find my way around. It took me a while to figure out how to do a material map based on separate meshes, but once I figured out how it was done, it's actually a pretty flexible and intuitive system. I used it to get down base values for albedo and roughness, and it produced a nice clean PSD. It didn't seem too slow baking at 4096 either, which was nice. AO was slow, but AO is always slow. These things take time. One thing about the UI— some buttons have their text as a 50%-ish grey, which makes them feel like they're locked or something, like I don't have a necessary option enabled that activates those settings. But they're active buttons. It caused me a bit of confusion at first, and still trips me up. Some other options, it would be nice to have tool-tips that pop up. Things like "Generator Space Downsampling" aren't immediately obvious, and of course I could go to the documentation, but I'm sometimes too lazy or don't want to break the flow. I had some difficulties baking curvature; notably, I had to bump "max curvature" WAY up. Like, 5000 or something, if I recall. In the documentation, it says the values are usually much lower. Is it because of mesh scale or something? Once I figured out I needed much higher numbers, it worked well and as expected. The volumetric gradient map is a godsend. Overall I was quite content using handplane. I didn't want for anything, while baking this object.
And the final shots of my first plane, the coffin smoother:
Original first post:
I've decided to take part, as a game artist and a handtool aficionado.
I've decided to make the Stanley No. 9 1/4 block plane. Depending, I might end up itching to make some other plane as well. We shall see. But about the 9 1/4, I'm a sucker for brass, and have always loved the feel of this block plane. I also happen to own it, so I can really get in there to get measurements and look at wear. Here's an image of the Stanley No 9 1/4 (image taken from http://jimbodetools.com/ ):
And here's a super early block in of the body of it, because I figure it's better to show something than nothing.
Trying to be as accurate as possible with my measurements, so I'm really taking my time with it.
Should be updating fairly regularly. So I'll have more to show soon.