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A Moon Base, substance designer and UE4.

interpolator
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Crazy_pixel interpolator
Hi Polycount,
I'm working on a new scene to find a better way to implement substance designer into my current workflow.
Therefore I want to make a retro sci fi moon base with a lot of tileable textures and maybe a few gameplay mechanism like aiming cameras, little robots ..... actually I have no idea :D  

My current progress is my floor segment, it is some kind of experimental area because I still working on a basic pattern material :smile:

Comments and Feedback is always welcome.

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