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Manually assign Envelope in Maya?!

polycounter lvl 11
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Elod.H polycounter lvl 11
Hello,

Might be a very simple question with a very simple answer, but I couldn't find one: in Maya, is there a way to manually assign an envelope to your mesh? Before baking, I generate an envelope and occasionally have to unparent it from the LowPoly. Later on I'd like to re-assign this unparented envelope to my LowPoly, but just simply parenting it back doesn't always work. 

Let's say I have a cube (LP and HP version). I duplicate the LP, scale it up slightly and then would like to assign this new, scaled up cube to be used as my envelope for the bake. How would I do this? Simple parenting doesn't do the job as in the Node Editor you can see there's more stuff going on between Envelope and LP than just simple parenting.

Cheers!
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