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Baking material IDs

interpolator
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Torch interpolator
Hey all, I've been using this workflow to bake material IDs from ZBrush:

Grabbing a subtool with Polygroups, going to Polypaint > Polypaint from Polygroups. Export to TB3 and bake vertex colors. 

Is there a faster way to do this? I was hoping to find a similar way to export polygroup information, e.g. when you export a subtool in ZBrush the polypaint information is 'saved' within that export. Is there a similar way to do that with polygroups, so that the baker will be able bake vcols or IDs based on the polygroups of that obj? Thanks!
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