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Maya HumanIK Issue?

Greg DAlessandro
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Greg DAlessandro polycounter lvl 6

Workflow: Issue:

1)Imported the UE4 Mannequin's skeleton and skeletal mesh

Note: their pose matches perfectly, but they’re not in a T-pose.

2) Define the skeleton in HumanIK.

Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm doesn't seem to be parallel to the x-axis. The right arm doesn't seem to be parallel to the x-axis." 

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Questions:

1) Is this okay to ignore?

2) Will HumanIK work correctly if this message appears? If not how do I fix this issue?

Note: I don't know how to make the arms parallel to the x-axis, nor do I know how to move the skeleton to a T-pose.


Alternative Method 1:

1) Created a Temporary HumanIK Skeleton and Controls

2) Clicked Stance Pose (HumanIK moves it to a T-Pose)

Note: This skeleton is in a perfect T-Pose, but its joint positions don’t match the Skeletal Mesh.

3) Moved the Imported Skeleton's joints to the Temporary HumanIK Skeleton's joints

Issue: I don't know how to match the Rotation values. (The HumanIK Skeleton Rotation values show 0, as they are being driven by something).

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Alternative Method 2:

1) Used Quick Rig tool > Step by Step > Selected Mesh

2) Created guides > moved the guides to Imported Skeleton’s joint positions

3) Created Skeleton and Controls

Note: The skeleton/Control positions match the Skeletal Mesh perfectly, and I can easily click Stance Pose to move to T-Pose

Issue: Doesn’t create finger: joints, nor IK/FK controls.

 

Questions:

3) Does anyone know how I can get the Imported Skeleton to work with HumanIK? 

Thank you.

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