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Help with substance painter and designer disparity

polycounter lvl 5
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Chronicle polycounter lvl 5
Hello all, I've recently made a kinda metallic cracked lava substance in designer where it looks pretty much exactly like what i'm shooting for.  when I import it into painter however it takes on an entirely different look.  There are no inputs for the substance so it shouldn't be because i'm not plugging something into the substance in painter.

This is what it looks like in designer.  Its outputting a color, normal, roughness, metallic, and emissive.


Here it is once I try and apply it to a model in designer


As you can see.  It looks nothing like in designer and I have no clue why.  Does anyone know of a setting or something that I'm missing that is preventing it from showing up right? I would hope that with no inputs, it should show up the same no matter what surface I apply it to.

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