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prop joint jitter in UE4

interpolator
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Hito interpolator
Looks fine in Maya and FBXReview. but prop joint jitters in UE4.
this is going from Maya 2015/2014 to UE4 4.11

https://www.youtube.com/watch?v=VNvM7bGHiYE

things I have tried so far, both in Maya 2015 and 2014

Baking the skeleton every frame on export.
Quaternion and Euler rotation settings in FBX Export 
Cleaning up gimbals in baked curves in Maya
Putting prop in root instead of right hand

import with these settings in UE4
2-uncheck Use Default Sample Rate
3-Check import Custom Attributes
4-check Preserve Local transforms

at my wits end here. Any ideas?

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