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Jace The Mind Sculptor - realtime

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polaroid29 polycounter lvl 6
UPDATE 04:
more blocking in!



Hi, 

Doing something a bit different that what I normally do this time around. I used to love Magic: The Gathering growing up and thought it had some of the coolest character design. Surprised to not see more of these characters adapted to 3d. 

The goal is: make a game ready model in the style/quality of some of the current gen AAA games coming out these days (Witcher, etc). I'm generally not a real-time guy so I'd like to practice the full pipeline (zbrush, marvelous, substance, marmoset). 

Here's the general concept: 



A quick material breakdown:



And a new basemesh I'm developing that I can use as a starting point for future characters also:




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