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Problem with envelopes mode in 3ds max 2016

DZ_23
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DZ_23 vertex
Hello my friends!

I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes my model is with its real materials and textures and it is not white! So working like this is like a hell! How can I fix this!?

I am really appreciate for any help.

Thank you all.

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  • monster
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    monster polycounter
    This is a bug that happens on some models in most versions of Max.
    • Make sure Skin Modifier >  Display > Show Colored Vertices and Show Colored Faces are both checked.
    • If that doesn't work with your object selected while in Skin sub-object mode right click and open Object Properties. Check Vertex Channel Display. Make sure the drop down says Vertex Color and Shaded is off.
    That fixes it for me when this happens.
  • DZ_23
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    DZ_23 vertex
    Thank you for your reply but I tested all the ways you said and that is not gonna work for me! However thank you
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