Hello all
I'm new to modeling and would appreciate any feedback whatsoever. More specifically...
- I've seen that triangles are O.k. in models, but in what context? Are the triangles in this model alright, or sloppy (Ie what is a bad vs good triangle) ?
- Is the edge flow ok?
Also for reference, this is going to be used in games. In this game, the guns will be seen up close.
I watched a tutorial before going into this, and there are definitely others I'm considering watching. I've done some digging on the subject, but if anything comes to mind that might be helpful, that would be appreciated as well.
Replies
Arrimus 3D has a great video tutorial on m4 receivers that might help you with the high poly version. Here's part 1 - there are 2 other parts.
https://www.youtube.com/watch?v=cORXuhXWi0Y
Good luck!
Thanks for the references & the video tutorial, I'll go back and look at things again.
Much appreciated!
@Squeetimes Man, you really should start out with a block out mesh before you start subdividing. Get the shape right, scale, size, proportions etc, then once you're satisfied: subdivide!